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Part of 2016 IFYM, Sozopol
Problems(5)
Problem 1 of First round - Magician and assistant
Source: VII International Festival of Young Mathematicians Sozopol, Theme for 10-12 grade
8/29/2019
A participant is given a deck of thirteen cards numerated from 1 to 13, from which he chooses seven and gives them to the assistant. Then the assistant chooses three of these seven cards and the participant – one of the remaining six in his hand. The magician then takes the chosen four cards (arranged by the participant) and guesses which one is chosen from the participant. What should the magician and assistant do so that the magic trick always happens?
combinatoricsgame strategy
Problem 1 of Second round - Triangle inequality
Source: VII International Festival of Young Mathematicians Sozopol 2016, Theme for 10-12 grade
8/31/2019
Find all functions with the following property: and are lengths of sides of a triangle, if and only if and are lengths of sides of a triangle.
functionalgebratriangle inequalityinequalities
Problem 1 of Third round - Convex decagons
Source: VII International Festival of Young Mathematicians Sozopol 2016, Theme for 10-12 grade
9/1/2019
The numbers from 1 to are arranged in some way on a circle. What’s the smallest value of , for which no matter how the numbers are arranged there exist ten consecutively increasing numbers such that is a convex decagon?
combinatorial geometrycombinatorics
Problem 1 of Fourth round - Airline companies
Source: VII International Festival of Young Mathematicians Sozopol 2016, Theme for 10-12 grade
9/3/2019
There are towns with companies and each two towns are connected with airlines from one of the companies. What’s the greatest number with the following property:
We can close of the companies and their airlines in such way that we can still reach each town from any other (connected graph).
combinatoricsgraph
Problem 1 of Finals - Game strategy with lines and points
Source: VII International Festival of Young Mathematicians Sozopol 2016, Theme for 10-12 grade
9/19/2019
We are given a set of points and a set of straight lines. At the beginning there are 4 points, no three of which are collinear, and . Two players are taking turns adding one or two lines to , where each of these lines has to pass through at least two of the points in . After that all intersection points of the lines in are added to , if they are not already part of it. A player wins, if after his turn there are three collinear points from , which lie on a line that isn’t from . Find who of the two players has a winning strategy.
game strategycombinatorial geometry